


Machines Deposit Into Remote Containers.HideManagerGameObject = true Mods Content To work around it, find the BepInEx\config\BepInEx.cfg file, and in it, set The new Unity version the game uses has a feature/bug that prevents all mods from running beyond their initialization phase. ⚠️ Enabling mods became a bit more involved in 0.7 and beyond. Such organization avoids overwriting each others' files if they happen to be named the same as well as allows removing plugin files together You'll have a directory structure like this:īepInEx\Plugins\akarnokd - (UI) Pin Recipe to Screen\UIPinRecipe.dll When installing my mods, unzip the mod into the BepInEx\Plugins directory, including the folder inside the zip file. In order to use my or anyone other's mods, you need to install BepInEx first.

I don't promise to fix my mods for these versions as they can get quite out-of-sync with the public release. They might work just fine or suddenly break. ⚠️ I have not tested my mods with the developer/preview/demo releases. I'll do my best to keep my mods up-to-date in case something drastic changes inside the main game. Public releases are relatively infrequent (once in a few months). 🔽 Download files from the releases: Supported Game Version: 0.8.010 Guide on dnSpy-based manual patches: Version BepInEx+Harmony mods for the Unity/Steam game The Planet Crafter
